Please use this identifier to cite or link to this item:
https://repositorio.ufba.br/handle/ri/5412
metadata.dc.type: | Artigo de Periódico |
Title: | Improving Digital Game Development with Software Product Lines |
Other Titles: | IEEE Software |
Authors: | Furtado, Andre W. B. Santos, André Luís Mota dos Ramalho, Geber L. Almeida, Eduardo Santana de |
metadata.dc.creator: | Furtado, Andre W. B. Santos, André Luís Mota dos Ramalho, Geber L. Almeida, Eduardo Santana de |
Abstract: | Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games. |
URI: | http://www.repositorio.ufba.br/ri/handle/ri/5412 |
Issue Date: | 2011 |
Appears in Collections: | Artigo Publicado em Periódico (IC) |
Files in This Item:
File | Description | Size | Format | |
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05984795.pdf | 2,59 MB | Adobe PDF | View/Open |
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