Resumo:
One way to attract students’ interest in mathematics is through the use of games. As students become increasingly immersed in a technological world, the use of digital mathematical games also makes sense. However, the development of digital games tends to be a complex and multidisciplinary process, which may seem like a difficult task for a single teacher. But is it really that difficult?
The aim of this dissertation is to demonstrate that it is possible for mathematics teachers to integrate digital mathematical games as educational resources in their classes, where they can create, adapt, and share these games through a free, widely disseminated,
and easy-to-use tool: the GeoGebra.
The main idea is to understand the basic principles of GeoGebra and identify some techniques that frequently appear in games.