Por favor, use este identificador para citar o enlazar este ítem:
https://repositorio.ufba.br/handle/ri/21032
metadata.dc.type: | Artigo de Periódico |
Título : | KinectFusion for faces: real-time 3D face tracking and modeling using a Kinect camera for a markerless AR system |
Autor : | Macedo, Márcio Cerqueira de Farias Apolinário Júnior, Antonio Lopes Souza, Antonio Carlos dos Santos |
metadata.dc.creator: | Macedo, Márcio Cerqueira de Farias Apolinário Júnior, Antonio Lopes Souza, Antonio Carlos dos Santos |
Resumen : | In this paper we present an extension to the KinectFusion algorithm that allows a robust real-time face tracking and modeling using the Microsoft’s Kinect sensor. This is achieved changing two steps of the original algorithm: pre-processing and tracking. In the former, we use a real-time face detection algorithm to segment the face from the rest of the image. In the latter, we use a real-time head pose estimation to give a new initial guess to the Iterative Closest Point (ICP) algorithm when it fails and an algorithm to solve occlusion. Our approach is evaluated in a markerless augmented reality (MAR) system. We show that this approach can reconstruct faces and handle more face pose changes and variations than the original KinectFusion’s tracking algorithm. In addition, we show that the realism of the system is enhanced as we solve the occlusion problem efficiently at shader level. |
Palabras clave : | Augmented reality Head pose estimation Face modeling |
Editorial : | SBC |
metadata.dc.rights: | Acesso Aberto |
URI : | http://repositorio.ufba.br/ri/handle/ri/21032 |
Fecha de publicación : | 2013 |
Aparece en las colecciones: | Artigo Publicado em Periódico (PGCOMP) |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
---|---|---|---|---|
KinectFusion for Faces Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System.pdf | 1,04 MB | Adobe PDF | Visualizar/Abrir |
Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.