Use este identificador para citar ou linkar para este item: https://repositorio.ufba.br/handle/ri/21029
Registro completo de metadados
Campo DCValorIdioma
dc.contributor.authorMacedo, Márcio Cerqueira de Farias-
dc.contributor.authorApolinário Júnior, Antonio Lopes-
dc.creatorMacedo, Márcio Cerqueira de Farias-
dc.creatorApolinário Júnior, Antonio Lopes-
dc.date.accessioned2016-12-05T14:17:55Z-
dc.date.available2016-12-05T14:17:55Z-
dc.date.issued2016-
dc.identifier.isbn978-0-9947868-1-4-
dc.identifier.issn0713-5424-
dc.identifier.urihttp://repositorio.ufba.br/ri/handle/ri/21029-
dc.description.abstractReal-time rendering of high-quality, anti-aliased shadows is a challenging problem in shadow mapping. Filtering the shadow map reduces aliasing, but artifacts are still visible for low-resolution shadow maps or small kernel sizes. Moreover, the existing techniques suffer from light leaking artifacts. Shadow silhouette recovery reduces perspective aliasing at the cost of large memory footprint and high computational overhead for the shadow mapping. In this paper, we reduce aliasing with the revectorization-based shadow mapping. To effectively reduce the perspective aliasing, we revectorize shadow boundaries based on their discontinuity directions. Then, we take advantage of the discontinuity space to filter the shadow silhouettes, further suppressing the remaining artifacts. To control the filter kernel size, we incorporate percentage-closer filtering into the algorithm. This enables us to reduce jagged shadow boundaries, to simulate penumbra and to provide high-quality screen-space anti-aliasing. Compared to previous techniques, we show that shadow revectorization produces less artifacts, consumes less memory and offers real-time performance. The results show that our solution can be used in games and other applications in which real-time, high-quality shadows are desirable.pt_BR
dc.description.sponsorshipCoordenação de Aperfeiçoamento de Pessoal do Nível Superior (CAPES)pt_BR
dc.language.isoenpt_BR
dc.publisherCanadian Human-Computer Communications Societypt_BR
dc.rightsAcesso Abertopt_BR
dc.sourcehttp://dx.doi.org/10.20380/GI2016.10pt_BR
dc.titleRevectorization-based shadow mappingpt_BR
dc.typeArtigo de Eventopt_BR
dc.description.localpubVictoria, British Columbia, Canadapt_BR
dc.publisher.countryBrasilpt_BR
Aparece nas coleções:Trabalho Apresentado em Evento (PGCOMP)

Arquivos associados a este item:
Arquivo Descrição TamanhoFormato 
GI2016.pdfArtigo principal2,19 MBAdobe PDFVisualizar/Abrir
GI2016.mp4Vídeo86,07 MBMPEGVisualizar/Abrir
GI2016-SupplementaryDocument.pdfMaterial complementar2,72 MBAdobe PDFVisualizar/Abrir


Os itens no repositório estão protegidos por copyright, com todos os direitos reservados, salvo quando é indicado o contrário.