Diego, Zabot; https://orcid.org/0000-0002-2518-7073; http://lattes.cnpq.br/6409372228394148
Resumo:
Faced with the challenges of the contemporary world, there is an increasing demand for pedagogical practices that foster contemporary skills such as creativity, critical thinking, autonomy, and collaboration from the earliest years of schooling — something that can be enhanced through Applied Computing. The Brazilian National Common Curricular Base (BNCC) reinforces this commitment by proposing, in Early Childhood Education, experiences that promote the construction of meaning, personal expression, and social interaction within the Fields of Experience (Campos de Experiência), through elements related to Computing. In this context, this research investigated the practice of Game Codesign, inspired by Interaction Design, as a pedagogical strategy aimed at Early Childhood Education, focusing on the development of contemporary skills through the BNCC's Fields of Experience. The proposal is based on a semioparticipatory interaction design approach (SPIDe), which articulates principles from Semiotic Engineering and Participatory Design, fostering the involvement of children as coauthors in the creation of games and play activities, valuing their multiple languages and forms of expression. The methodology included a narrative literature review, theoretical analyses, and deductive (modeling) stages for the conception and adaptation of the strategy to Early Childhood Education. In addition, the proposal was evaluated by experts in the fields of Human-Computer Interaction, Game Design, and Early Childhood Education. These procedures supported the interactive construction of a Game Codesign proposal structured into six stages, conceived as a pedagogical strategy aligned with the Fields of Experience of the BNCC.