| Campo DC | Valor | Idioma |
| dc.creator | Marinho, Iasmim da Cruz | - |
| dc.date.accessioned | 2026-01-14T11:30:03Z | - |
| dc.date.available | 2026-01-14T11:30:03Z | - |
| dc.date.issued | 2025-12-12 | - |
| dc.identifier.citation | MARINHO, Iasmim da Cruz. Interações mediadas por Avatares no Metaverso: percepções de indivíduos com características comuns ao transtorno do déficit de atenção e hiperatividade. 2025. 70 f. TCC ( Bacharel em Ciência da Computação) - Instituto de Computação, Universidade Federal da Bahia, Salvador (Bahia), 2025. | pt_BR |
| dc.identifier.uri | https://repositorio.ufba.br/handle/ri/43777 | - |
| dc.description.abstract | The metaverse can be defined as a set of persistent and shared three-dimensional virtual environments in which users interact in real time through avatars. These avatars act as fundamental mediators of communication and collaboration, influencing the sense of presence and the social dynamics within these digital spaces. However, such interactions may present challenges for individuals with characteristics commonly associated with Attention-Deficit/Hyperactivity Disorder (ADHD), a condition marked by patterns of inattention, impulsivity, and, in some cases, hyperactivity, which affect how visual, auditory, and interactive stimuli are perceived and processed. This study aimed to investigate and analyze the perceptions of people with characteristics associated with ADHD regarding the factors that influence avatar-mediated interaction and collaboration in virtual environments. The methodology involved a focus group conducted within an immersive platform, followed by the creation of two distinct virtual environments for a guided visit to a virtual gallery, developed based on the initial findings and evidence from the literature. The qualitative analysis made it possible to identify challenges related to sensory overload, limitations in avatar expressiveness, difficulties in maintaining focus in stimulus-rich spaces, and cognitive demands imposed by navigation and social interaction in these environments. The results provide a set of perceptions that highlight the specific needs of this population, emphasizing factors that directly affect their experience of communication, engagement, and collaboration in the metaverse. These findings reinforce the importance of considering cognitive and sensory demands when designing virtual environments that are more inclusive and better suited to diverse user profiles. | pt_BR |
| dc.language | por | pt_BR |
| dc.publisher | Universidade Federal da Bahia | pt_BR |
| dc.rights | Acesso Aberto | pt_BR |
| dc.subject | Metaverso | pt_BR |
| dc.subject | Avatares | pt_BR |
| dc.subject | Grupo focal | pt_BR |
| dc.subject | Acessibilidade | pt_BR |
| dc.subject | TDAH (Transtorno do Déficit de Atenção e Hiperatividade) | pt_BR |
| dc.subject | Computação | pt_BR |
| dc.subject.other | Metaverse | pt_BR |
| dc.subject.other | Avatars | pt_BR |
| dc.subject.other | Focus group | pt_BR |
| dc.subject.other | Accessibility | pt_BR |
| dc.subject.other | ADHD (Attention Deficit Hyperactivity Disorder) | pt_BR |
| dc.subject.other | Computing | pt_BR |
| dc.title | Interações mediadas por avatares no metaverso: percepções de indivíduos com características comuns ao transtorno do déficit de atenção e hiperatividade. | pt_BR |
| dc.title.alternative | Avatar-mediated interactions in the metaverse: perceptions of individuals with characteristics associated with attention deficit hyperactivity disorder. | pt_BR |
| dc.type | Trabalho de Conclusão de Curso | pt_BR |
| dc.publisher.initials | UFBA | pt_BR |
| dc.publisher.country | Brasil | pt_BR |
| dc.subject.cnpq | CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO | pt_BR |
| dc.subject.cnpq | CNPQ::CIENCIAS SOCIAIS APLICADAS | pt_BR |
| dc.contributor.advisor1 | Santos, Vaninha Vieira dos | - |
| dc.contributor.advisor1Lattes | http://lattes.cnpq.br/7992586996463223 | pt_BR |
| dc.contributor.advisor-co1 | Ribeiro, Ailton Santos | - |
| dc.contributor.advisor-co1ID | https://orcid.org/0000-0003-4524-2188 | pt_BR |
| dc.contributor.advisor-co1Lattes | http://lattes.cnpq.br/2055542318794317 | pt_BR |
| dc.contributor.referee1 | Santos, Vaninha Vieira dos | - |
| dc.contributor.referee1Lattes | http://lattes.cnpq.br/7992586996463223 | pt_BR |
| dc.contributor.referee2 | Ribeiro, Ailton Santos | - |
| dc.contributor.referee2ID | https://orcid.org/0000-0003-4524-2188 | pt_BR |
| dc.contributor.referee2Lattes | http://lattes.cnpq.br/2055542318794317 | pt_BR |
| dc.contributor.referee3 | Seixas, Luma da Rocha | - |
| dc.contributor.referee3Lattes | http://lattes.cnpq.br/7728566152192331 | pt_BR |
| dc.contributor.referee4 | Peixoto, Adriano de Lemos Alves | - |
| dc.contributor.referee4ID | https://orcid.org/0000-0003-1962-1571 | pt_BR |
| dc.contributor.referee4Lattes | http://lattes.cnpq.br/0910928898061720 | pt_BR |
| dc.creator.Lattes | http://lattes.cnpq.br/8325941055391915 | pt_BR |
| dc.description.resumo | O metaverso pode ser definido como um conjunto de ambientes virtuais tridimensionais persistentes e compartilhados, nos quais usuários interagem em tempo real por meio de avatares. Esses avatares atuam como mediadores fundamentais da comunicação e da colaboração, influenciando a percepção de presença e a dinâmica social nesses espaços digitais. No entanto, tais interações podem apresentar desafios para pessoas com características comuns ao Transtorno do Déficit de Atenção e Hiperatividade (TDAH), condição marcada por padrões de desatenção, impulsividade e, em alguns casos, hiperatividade, que afetam o modo como estímulos visuais, auditivos e interativos são percebidos e processados. Este estudo teve como objetivo investigar e analisar as percepções de pessoas com características associadas ao TDAH acerca dos aspectos que influenciam a interação e a colaboração mediadas por avatares em ambientes virtuais. A metodologia envolveu um grupo focal conduzido em uma plataforma imersiva, seguido da criação de dois ambientes virtuais distintos para realização de uma visita guiada a uma galeria virtual, elaborados com base nos achados iniciais e em evidências da literatura. A análise qualitativa permitiu identificar desafios relacionados à sobrecarga sensorial, limitações na expressividade dos avatares, dificuldades de foco em espaços com muitos estímulos e exigências cognitivas impostas pela navegação e pela interação social nesses ambientes. Os resultados fornecem um conjunto de percepções que evidenciam necessidades específicas desse público, destacando fatores que impactam diretamente sua experiência de comunicação, engajamento e colaboração no metaverso. Tais achados reforçam a importância de considerar demandas cognitivas e sensoriais na construção de ambientes virtuais mais inclusivos e adequados a diferentes perfis de usuários. | pt_BR |
| dc.publisher.department | Instituto de Computação - IC | pt_BR |
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| dc.type.degree | Bacharelado | pt_BR |
| dc.publisher.course | CIÊNCIA DA COMPUTAÇÃO | pt_BR |
| Aparece nas coleções: | Trabalho de Conclusão de Curso (Graduação) - Ciência da Computação (IC)
|