Resumo:
This Final Course Project aims to analyze the narrative of the animated film Up (2009), from Pixar Studios, based on the relationship between affective memory and symbolic objects present in the plot. The research investigates how material elements, such as the costumes of Carl and Ellie, Fredricksen's house, My Adventure Book, and Russell's scout badges, contribute to the construction of meanings, affections, and representations in the plot. The analysis is divided into three parts: the first is from the perspective of Color Theory (Heller, 2013) and how the film uses colors to construct the narrative; followed by Actor-Network Theory (Latour, 2012), which allows us to understand the role of non-human objects as mediators in the characters' relationships and actions, and Discourse Analysis (Fiorin, 1998; 2002), which enables us to interpret the ideological and symbolic effects present in the audiovisual language of the work. Thus, the study seeks to highlight how objects, more than simple narrative accessories, function as agents of memory, affectivity, and discourse within the film universe. The study concluded that, in Up, objects play an active role in constructing meaning, memories, and affections, acting as mediators of relationships between characters and directly influencing the development of the narrative. The analysis highlights the agency of non-humans as fundamental elements for understanding the interaction between materiality, subjectivity, and discourse in animation.