Alves, Emanuel Judá Barbosa Moreira Vieira; http://lattes.cnpq.br/8747962124828659
Resumo:
Electronic games have played an important role in the model of human entertainment in contemporary society and, as they have evolved, with the different experiences provided, new concepts and practices inspired by these games have been created. This research aimed to propose the creation of a subclass within the DDC that includes electronic games based on the genres that provide this media. The procedure adopted was bibliographic and documentary, and the analysis carried out was of the hypothetical-deductive type. In order to achieve the desired result, the following objectives were presented: to delimit the types of electronic game genres present in digital stores in 2024; to demarcate which definitions the guidelines for
each type of genre raised; and finally to suggest a subclass within class 794 of the DDC, which delimits the types of genres found. At the end of this work, a gap was identified in the DDC classification table in relation to the categorization of the genres of this media, and a possible new subclass was proposed that could be used by Librarianship in the construction of collections on the studied material.