Resumo:
This doctoral dissertation focus on the user experience with 360o audiovisual journalism
content, as well as some developments, considering the sense of presence as the central
element. The specific objectives encompass three important elements for journalism –
understanding, credibility and ethics – investigated from the users' sensations and perceptions.
This research comes at a time when the experience has been gaining prominence in the
journalistic universe, based on the use of emerging technology resources. One of them is
virtual reality (VR), which we understand as a media that aims to provide experiences
mediated by sensory stimulation devices that favor immersion and interaction, seeking to
promote a sense of presence in virtual environments from which the user has a vision in 360°.
Betting on the potential of VR, with the predominant use of 360° videos, but not only,
journalistic organizations around the world invested in productions, mainly between 2014 and
2018, when productions began to slow down. However, multinationals in the technological
market continue to invest in developing and popularizing VR, including the construction of
virtual universes called metaverses. In this context, little knowledge has been built about
journalistic narratives for virtual reality, investigating aspects of greater interest to journalism
itself from the sensations and perceptions of users. Therefore, the thesis we defend is that the
user experience with 360o audiovisual journalism content has as its central element the sense
of presence, responsible for influencing, for example, understanding, credibility and ethics,
among other important aspects for the journalism. From the perspective of a descriptive
research, we methodologically built a reception study involving bibliographic and
documentary research, mapping, experimental research with users (N=80), data collection
through interviews and questionnaires, product analysis, statistical analysis and qualitative
analysis of interviews. Among the main results, we highlight that this study pointed out that:
a) the user experience begins with the individual's intention to experience it, an important step
for immersion, which involves attention, focus and concentration; b) the sense of presence
develops after immersion, evidenced mainly by three aspects: feeling of “being there”,
realism and proximity. It is through them that the sense of presence plays a central role in the
experience; c) the sense of presence also has a strong relationship with the user's cognitive
overload, a factor that also acts in various directions of influence within the experience; d)
understanding, credibility and perceived ethical aspects, as developments of the experience,
are influenced by the sense of presence; e) during the experience, most users tend to explore
the images more, paying less attention to the audio, but many feel confused or lost. Finally,
this thesis also brings important theoretical-conceptual and methodological contributions.