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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ufba.br/handle/ri/33945" />
  <subtitle />
  <id>https://repositorio.ufba.br/handle/ri/33945</id>
  <updated>2026-05-03T15:57:59Z</updated>
  <dc:date>2026-05-03T15:57:59Z</dc:date>
  <entry>
    <title>Catalogação e marcadores sociais: atributos adotados pela Biblioteca Central do Estado da Bahia</title>
    <link rel="alternate" href="https://repositorio.ufba.br/handle/ri/43576" />
    <author>
      <name>Silva, Verônica Dias da</name>
    </author>
    <id>https://repositorio.ufba.br/handle/ri/43576</id>
    <updated>2025-11-28T19:29:05Z</updated>
    <published>2025-02-10T00:00:00Z</published>
    <summary type="text">Título: Catalogação e marcadores sociais: atributos adotados pela Biblioteca Central do Estado da Bahia
Autor(es): Silva, Verônica Dias da
Primeiro Orientador: Sousa, Ana Claudia Medeiros de
Abstract: This study addresses cataloging at the Biblioteca Central do Estado da Bahia (BCEB), focusing on the inclusion of social markers to highlight the representation of Black authors. Cataloging practices, often considered neutral in the scientific field of Library Science, reflect social inequalities, limiting equitable access to information. The study's primary objective was to examine the cataloging attributes used at BCEB to represent black authors, analyzing MARC 21 fields and the normative principles adopted. The specific objectives are to identify the attributes adopted in cataloging that reference the social markers of the authors; identify the MARC fields used to record these attributes; and analyze how normative guidelines and cataloging formats contribute to the indexing and dissemination of social markers.The research, based on a qualitative approach, was conducted as a case study and included interviews with librarians and document analysis of titles available in BCEB's online catalog. The results revealed that, despite using standards such as AACR2 and MARC 21, inclusive practices remain at an early stage. Few works use terminologies in MARC 21 subfields to identify black authors, and the adoption of other subfields for recording authors' social markers is not yet widespread. The study concludes that adopting inclusive cataloging practices is essential to address the historical invisibility of Black authors and ensure that public libraries serve as democratic spaces for social transformation. Including social markers not only facilitates information retrieval but also promotes diversity, social justice, and belonging. Thus, the study underscores the importance of a critical approach to cataloging, capable of reflecting the cultural and social plurality of Brazilian society, particularly in a state like Bahia, which has the largest Black population in the country.
Editora / Evento / Instituição: Universidade Federal da Bahia
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2025-02-10T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Proposta de inserção dos jogos digitais na Classificação Decimal de Dewey baseado na definição dos seus gêneros</title>
    <link rel="alternate" href="https://repositorio.ufba.br/handle/ri/43144" />
    <author>
      <name>Alves, Emanuel Judá Barbosa Moreira Vieira</name>
    </author>
    <id>https://repositorio.ufba.br/handle/ri/43144</id>
    <updated>2026-03-25T16:43:49Z</updated>
    <published>2025-02-12T00:00:00Z</published>
    <summary type="text">Título: Proposta de inserção dos jogos digitais na Classificação Decimal de Dewey baseado na definição dos seus gêneros
Autor(es): Alves, Emanuel Judá Barbosa Moreira Vieira
Primeiro Orientador: Lins, Ivana Aparecida Borges
Abstract: Electronic games have played an important role in the model of human entertainment in contemporary society and, as they have evolved, with the different experiences provided, new concepts and practices inspired by these games have been created. This research aimed to propose the creation of a subclass within the DDC that includes electronic games based on the genres that provide this media. The procedure adopted was bibliographic and documentary, and the analysis carried out was of the hypothetical-deductive type. In order to achieve the desired result, the following objectives were presented: to delimit the types of electronic game genres present in digital stores in 2024; to demarcate which definitions the guidelines for&#xD;
each type of genre raised; and finally to suggest a subclass within class 794 of the DDC, which delimits the types of genres found. At the end of this work, a gap was identified in the DDC classification table in relation to the categorization of the genres of this media, and a possible new subclass was proposed that could be used by Librarianship in the construction of collections on the studied material.
Editora / Evento / Instituição: Universidade Federal da Bahia
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2025-02-12T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Colonização algorítmica da imagem: colonização algorítmica da imagem: um estudo da representação negra produzida pelos geradores de imagens por Inteligência Artificial na dimensão do Dungeons &amp; Dragons</title>
    <link rel="alternate" href="https://repositorio.ufba.br/handle/ri/42795" />
    <author>
      <name>Santos, Álisson Gomes dos Santos</name>
    </author>
    <id>https://repositorio.ufba.br/handle/ri/42795</id>
    <updated>2025-08-27T19:42:14Z</updated>
    <published>2025-02-25T00:00:00Z</published>
    <summary type="text">Título: Colonização algorítmica da imagem: colonização algorítmica da imagem: um estudo da representação negra produzida pelos geradores de imagens por Inteligência Artificial na dimensão do Dungeons &amp; Dragons
Autor(es): Santos, Álisson Gomes dos Santos
Primeiro Orientador: Silva, Leyde Klébia Rodrigues da
Abstract: Stories and narratives are important pillars in the formation of human society. With the development of technology, large technology companies have become part of the cultural institutions that control the narratives that permeate the sense. Generative Artificial Intelligence is part of the group of tools available to produce and disseminate narratives of interest to dominant groups. Among the production possibilities, the possibility of generating images instantly stands out. In this sense, the general objective of this research was to analyze the representation of black people by image generators using Artificial Intelligence in the Dungeons &amp; Dragons dimension. Specifically, it was divided into four objectives: a) To delimit which are the main fictional races of the Dungeons &amp; Dragons RPG to have their images generated; b) To construct “statements” that subsidize the production of images generated by Artificial Intelligence; c) To generate images from statements with the context of Dungeons &amp; Dragons; d) To verify how Artificial Intelligence image generators construct the image of black people from the Dungeons &amp; Dragons dimension. The theoretical framework was divided into two sections that discuss narratives as a means of constructing racial identities and how images are also tools for disseminating these narratives, the historical context in which Artificial Intelligence develops, the bias of algorithms through Machine Learning, and how Ontology and Folksonomy, both tools for Information Representation, can be useful in mitigating bias during Machine Learning. Methodologically, this research is characterized as qualitative, exploratory, descriptive, and documentary. Regarding data collection, the Copilot platform was used, which uses the Dall-e 3 Generative Artificial Intelligence model, and the dimension worked on was the Dungeons &amp; Dragons game. The images were generated after delimiting the main Dungeons &amp; Dragons races into dwarf, elf, human, and little one and constructing the statements for the production of the images by the analyzed model. Four images were generated for each racial group, with a similar visual identity with specific variations between them. Aesthetic cohesion was found among three of the four races, each with its own characteristics that make them stand out and differentiate them from each other. Among the four groups of images, only one featured black people. Based on the analysis of the generated images, it was concluded that the Dall-e 3 model, through the Copilot platform, erases black people in the fantasy races and softens facial phenotypes by placing the European ideal of beauty as a neutral sign. Thus, it is observed that Generative Artificial Intelligence acts as a component of the racial structure as institutions of cultural production that reinforce racism and justify its existence.
Editora / Evento / Instituição: Universidade Federal da Bahia
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2025-02-25T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Mapeamento das atividades de mediação da informação no centro de documentação do Programa NEOJIBA</title>
    <link rel="alternate" href="https://repositorio.ufba.br/handle/ri/42523" />
    <author>
      <name>Reis, Dayane Patricia Silva dos</name>
    </author>
    <id>https://repositorio.ufba.br/handle/ri/42523</id>
    <updated>2025-07-24T12:37:01Z</updated>
    <published>2024-09-04T00:00:00Z</published>
    <summary type="text">Título: Mapeamento das atividades de mediação da informação no centro de documentação do Programa NEOJIBA
Autor(es): Reis, Dayane Patricia Silva dos
Primeiro Orientador: Sousa, Ana Claudia Medeiros de
Abstract: This research had the general objective of mapping the information mediation activities that are carried out in the NEOJIBA Program documentation center, in order to highlight the importance of conscious action within the scope of musical collections. To this end, specific objectives were outlined: listing the implicit information mediation activities that are carried out in the NEOJIBA documentation center; point out the explicit information mediation activities that are carried out in the aforementioned collection; and highlight the importance of conscious action in musical collections. Methodologically, this study is characterized as descriptive using the case study method, with the adoption of the direct observation technique and the application of a questionnaire to collect pertinent information for the study. The interpretation of the data collected is based on a qualitative approach. Regarding the results, it was evident that the implicit information mediation actions that are carried out in the Program's documentation center are the following: document processing and organization; circulation of the collection; preparation and monitoring of musical groups' repertoire; and the dialogical process that occurs between the documentation center team and other sectors of the institution. The explicit information mediation activities carried out in the forementioned center are as follows: assistance to users in the environment of the documentation center, in rehearsals and on the stages where the shows take place; user guidance; and guided tours. Regarding the importance of conscious action within the scope of musical collections, a questionnaire was carried out which showed that the respondents recognized themselves as mediators of information, however, inconsistencies were found in some justifications and, therefore, this study reiterates the need for performance of professionals in the field of Information Science in the treatment of musical collections. Finally, we conclude that there is a need to carry out mediating actions in the spaces of musical collections in a conscious manner and for the teams to be made up of professionals from the areas of Library Science, Archival Science and Music.
Editora / Evento / Instituição: Universidade Federal da Bahia
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2024-09-04T00:00:00Z</dc:date>
  </entry>
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